Fusion R&D

Some fun tools that are the result of combining several other VR / 360° tools I’ve been developing for Fusion lately. Unfortunately there are a couple of bugs in Fusion 7 which lead to spending 95% of the development time finding workarounds and make unnecessary complicated flows. So stuff could […]

FusionLatLongPlacement Tools

If you’ve ever done any compositing for 360×180° spherical panoramas you know that some things don’t work the same way as with normal renderings. One of these issues are Glows, Blurs, and other tools assuming a evenly distributed pixel density. Since Latitude-Longitude images are stretched at the poles on the […]

Latitude-Longitude Blur/Glow for Fusion

Some time ago I’ve been looking for a way to export pflow particles to Eyeon Fusion. Unfortunately there is no useful method (baking it to meshes or something like that) to do it, so I wrote a script that exports an exr image sequence where each r-g-b pixel represents a […]

Pflow -> Fusion particle fun