Research & Development

[warning] This article has kind of transformed into mini tutorial about raytracing, sorry, the fancy images at the end are the important part here 😀 So, I’ve started learning Houdini recently and I’ve completely fallen in love already. It’s not always easy, especially in the first few days, but it […]

Houdini VEX renderer

Some fun tools that are the result of combining several other VR / 360° tools I’ve been developing for Fusion lately. Unfortunately there are a couple of bugs in Fusion 7 which lead to spending 95% of the development time finding workarounds and make unnecessary complicated flows. So stuff could […]

FusionLatLongPlacement Tools

If you’ve ever done any compositing for 360×180° spherical panoramas you know that some things don’t work the same way as with normal renderings. One of these issues are Glows, Blurs, and other tools assuming a evenly distributed pixel density. Since Latitude-Longitude images are stretched at the poles on the […]

Latitude-Longitude Blur/Glow for Fusion

Some little Script I’m currently messing around with. Nothing fancy but it can help save a lot of time in specific cases – like repositioning lots of windows on buildings (plus the underlaying holes in the walls in one go).

Selection Grouping – early version

Softimage had a neat “render viewport region” method and I always wanted to have something like that in max. Well, I guess this will never happen officially but I tried to do it with maxscript. It works, but I can’t stop nor control the renderer after I’ve started the process, […]

Viewport rendering – proof of concept fun project

I’ve developed this little tool some years ago (actually, I can’t remember when exactly) as an in-house solution for reusing assets which we need once in a while. It saves a maxfile containting the model, does a thumbnail viewport snapshot and  collects all used maps etc. It’s not built for […]

Asset Browser

Some time ago I’ve been looking for a way to export pflow particles to Eyeon Fusion. Unfortunately there is no useful method (baking it to meshes or something like that) to do it, so I wrote a script that exports an exr image sequence where each r-g-b pixel represents a […]

Pflow -> Fusion particle fun

About a year ago, I had to find some technique to visualize close-up carpet patterns which used the so called kelim weaving technique. After some trial and error I found a way to do it with Forest Pack Pro (scatter plugin for 3dsmax) and a bitmap tracing script which finds […]

CarpetViz with edge-tracing and Forest Pack Pro

Some months ago I started scripting a fragmenting tool which I unfortunately never finished. I called it “Bob”, bunch of bricks ;-). It is able to fragment with irregular shapes, bricks, voronoi, and can do multi-level clustering.

“Bob” fragmenting toolset