3dsmax: Maxscript


A small maxscript for loading PBR texture sets into a Vray or Corona Materials automatically. I’m using Substance Designer to make most of my materials these days and got annoyed by loading all the maps by hand every single time. So this script asks for a selection of maps and […]

Autoload Materials Script


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This is another little script I made a couple of months ago. It’s helping to do light setups by pinning the resulting reflections onto a surface. See the video below to get an impression of what it does exactly. If you like it, found it helpful or have suggestions, let […]

BindLightToCamera Script


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I finally decided to release the QuickSplineClone Script I showed a year ago “as is”. There are some things I’d like to change at some point in the future but right now I don’t have time to redo the stuff I don’t like (e.g. changing the system to make absolute […]

QuickSplineClone Script



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This Tool is useful for extruding border edges of an editable poly. You can also add a tilting angle and choose to use corrected corners.

Extend Borders


Well, what can I say, it’s a Script that exports panoramas 😉 Ondřej Karlík (http://corona-renderer.com) had the idea, I’ve just been scripting it. The script either takes a 360×180° jpg file or grabs the image directly from Coronas Framebuffer and generates 3 or 4 files (depends on your settings). The […]

Panorama Exporter


A simple script that is pretty similar to max’s own “Save active perspective view” and “Restore active perspective view” functionality just that there are 5 slots with preview images. Un-comment the first 2 lines to install it as a macroscript. Click the little lock symbol to save a view, click […]

Save & Restore Views Script



Since late 2012 I’m developing the materials/lights converter for CoronaRenderer. For more info visit this forum thread or have a look at the download page.  

Corona Converter