Monthly Archives: February 2016


Some fun tools that are the result of combining several other VR / 360° tools I’ve been developing for Fusion lately. Unfortunately there are a couple of bugs in Fusion 7 which lead to spending 95% of the development time finding workarounds and make unnecessary complicated flows. So stuff could […]

FusionLatLongPlacement Tools


Another very small but potentially useful tool for Fusion. Using a Screen-space normals pass and a rendered or painted shader image you can generate an instant “fake” render of the object with different shaders applied. The “Radius Scale” parameter in the MatCap node can be used to decrease the search […]

MatCap Material


This is a small but potentially useful macro for removing extremely bright pixels out of your renderings. If your renderer is setup correctly you usually don’t have to deal with that kind of stuff but if you made a mistake and cannot re-render your images because the deadline is near […]

Firefly Removal Filter