Monthly Archives: October 2017

This is a making of of a project I have been working on in the last couple of months. I was responsible for tool development & pipeline, lighting, rendering, comp, (most but not all) shaders and photogrammetry. I also modeled a couple of buildings and assets. Enjoy

TimeRide VR

This article has kind of transformed into mini tutorial about raytracing, sorry, the fancy images at the end are the important part here 😀 So, I’ve started learning Houdini recently and I’ve completely fallen in love already. It’s not always easy, especially in the first few days, but it all […]

Houdini VEX renderer