Yearly Archives: 2018

With this tool you can make bevels/extrudes controlled by a spline. I made this tool years ago but never got to “polish” and release it. Now, after such a long time I decided to just release it as it is instead of letting it collect dust on my hard drive […]


General information: This is a Parallax Occlusion Mapping Shader written in OSL. The Shader is based on the excellent Parallax Mapping Tutorial by Joey de Vries ( , ). Thanks again Joey for the permission to use it. If you’re not familiar with Parallax Mapping: it’s a technique coming […]

OSL: Parallax Occlusion Mapping

I’m a user and a developer. Every day I see people reporting bugs and problems, either in support forums or on Facebook or, less common, a dedicated bug reporting tool like mantis. This often goes along with complaints about not being heard, the bug not being taken seriously or a […]

A short guide on reporting bugs