Pflow -> Fusion particle fun

proofOfConceptSome time ago I’ve been looking for a way to export pflow particles to Eyeon Fusion. Unfortunately there is no useful method (baking it to meshes or something like that) to do it, so I wrote a script that exports an exr image sequence where each r-g-b pixel represents a particle and it’s x-y-z coordinates. Unfortunately I found no way to continuously add new particles to the existing ones with this map input so I’m re-generating all particles each frame – which means that each particle only exists for 1 frame. That’s not ideal but it works for certain things.

If someone has an idea to make it more useful, I’m always open for suggestions 😀