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Some little Script I’m currently messing around with. Nothing fancy but it can help save a lot of time in specific cases – like repositioning lots of windows on buildings (plus the underlaying holes in the walls in one go).

Selection Grouping – early version


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This Tool is useful for extruding border edges of an editable poly. You can also add a tilting angle and choose to use corrected corners.

Extend Borders


Softimage had a neat “render viewport region” method and I always wanted to have something like that in max. Well, I guess this will never happen officially but I tried to do it with maxscript. It works, but I can’t stop nor control the renderer after I’ve started the process, […]

Viewport rendering – proof of concept fun project



Well, what can I say, it’s a Script that exports panoramas 😉 Ondřej Karlík (http://corona-renderer.com) had the idea, I’ve just been scripting it. The script either takes a 360×180° jpg file or grabs the image directly from Coronas Framebuffer and generates 3 or 4 files (depends on your settings). The […]

Panorama Exporter


A new TV Spot for the Browser Game “Undermaster” by Upjers, made at Ground-Studios. I’ve been responsible for creating the Environment (modelling, texturing, shading, lighting), Rendering and Compositing/Color grading. Undermaster Spot from GROUND STUDIOS on Vimeo.

Undermaster TV Spot




A simple script that is pretty similar to max’s own “Save active perspective view” and “Restore active perspective view” functionality just that there are 5 slots with preview images. Un-comment the first 2 lines to install it as a macroscript. Click the little lock symbol to save a view, click […]

Save & Restore Views Script


I’ve developed this little tool some years ago (actually, I can’t remember when exactly) as an in-house solution for reusing assets which we need once in a while. It saves a maxfile containting the model, does a thumbnail viewport snapshot and  collects all used maps etc. It’s not built for […]

Asset Browser


Some time ago I’ve been looking for a way to export pflow particles to Eyeon Fusion. Unfortunately there is no useful method (baking it to meshes or something like that) to do it, so I wrote a script that exports an exr image sequence where each r-g-b pixel represents a […]

Pflow -> Fusion particle fun




About a year ago, I had to find some technique to visualize close-up carpet patterns which used the so called kelim weaving technique. After some trial and error I found a way to do it with Forest Pack Pro (scatter plugin for 3dsmax) and a bitmap tracing script which finds […]

CarpetViz with edge-tracing and Forest Pack Pro