A new TV Spot for the Browser Game “Undermaster” by Upjers, made at Ground-Studios. I’ve been responsible for creating the Environment (modelling, texturing, shading, lighting), Rendering and Compositing/Color grading. Undermaster Spot from GROUND STUDIOS on Vimeo.

Undermaster TV Spot

A simple script that is pretty similar to max’s own “Save active perspective view” and “Restore active perspective view” functionality just that there are 5 slots with preview images. Un-comment the first 2 lines to install it as a macroscript. Click the little lock symbol to save a view, click […]

Save & Restore Views Script

I’ve developed this little tool some years ago (actually, I can’t remember when exactly) as an in-house solution for reusing assets which we need once in a while. It saves a maxfile containting the model, does a thumbnail viewport snapshot and  collects all used maps etc. It’s not built for […]

Asset Browser

Some time ago I’ve been looking for a way to export pflow particles to Eyeon Fusion. Unfortunately there is no useful method (baking it to meshes or something like that) to do it, so I wrote a script that exports an exr image sequence where each r-g-b pixel represents a […]

Pflow -> Fusion particle fun

3 Shots from a Cathedral project I started years ago 🙂 Watch in 1080p! See the thread on the Corona Forums for more info: http://corona-renderer.com/forum/index.php/topic,2166.0.html

Cathedral Animation

Some months ago I started scripting a fragmenting tool which I unfortunately never finished. I called it “Bob”, bunch of bricks ;-). It is able to fragment with irregular shapes, bricks, voronoi, and can do multi-level clustering.

“Bob” fragmenting toolset