LatLongPos_Header
Some fun tools that are the result of combining several other VR / 360° tools I’ve been developing for Fusion lately. Unfortunately there are a couple of bugs in Fusion 7 which lead to spending 95% of the development time finding workarounds and make unnecessary complicated flows. So stuff could […]

FusionLatLongPlacement Tools


MatcapHeader
Another very small but potentially useful tool for Fusion. Using a Screen-space normals pass and a rendered or painted shader image you can generate an instant “fake” render of the object with different shaders applied. The “Radius Scale” parameter in the MatCap node can be used to decrease the search […]

MatCap Material


fireflyHeader
This is a small but potentially useful macro for removing extremely bright pixels out of your renderings. If your renderer is setup correctly you usually don’t have to deal with that kind of stuff but if you made a mistake and cannot re-render your images because the deadline is near […]

Firefly Removal Filter



ToneMappingFusion_header
A while ago I made 3 different Tonemapping Macros for Fusion: – Filmic Tonemapping – Reinhard Tonemapping – Corona Highlight Compression (matches Corona renderer output) These macros assume you work in linear space, so if they are not linear make sure you de-gamma your images first! Thanks goes to Simon […]

Tonemapping Tools


Latlong_header
If you’ve ever done any compositing for 360×180° spherical panoramas you know that some things don’t work the same way as with normal renderings. One of these issues are Glows, Blurs, and other tools assuming a evenly distributed pixel density. Since Latitude-Longitude images are stretched at the poles on the […]

Latitude-Longitude Blur/Glow for Fusion


bindLightsToRefl_header 4
This is another little script I made a couple of months ago. It’s helping to do light setups by pinning the resulting reflections onto a surface. See the video below to get an impression of what it does exactly. If you like it, found it helpful or have suggestions, let […]

BindLightToCamera Script



quickSplineClone 2
I finally decided to release the QuickSplineClone Script I showed a year ago “as is”. There are some things I’d like to change at some point in the future but right now I don’t have time to redo the stuff I don’t like (e.g. changing the system to make absolute […]

QuickSplineClone Script





code_ 1
Some little Script I’m currently messing around with. Nothing fancy but it can help save a lot of time in specific cases – like repositioning lots of windows on buildings (plus the underlaying holes in the walls in one go).

Selection Grouping – early version


extendBorders 24
This Tool is useful for extruding border edges of an editable poly. You can also add a tilting angle and choose to use corrected corners.

Extend Borders


code_
Softimage had a neat “render viewport region” method and I always wanted to have something like that in max. Well, I guess this will never happen officially but I tried to do it with maxscript. It works, but I can’t stop nor control the renderer after I’ve started the process, […]

Viewport rendering – proof of concept fun project