Yearly Archives: 2017


This is a making of of a project I have been working on in the last couple of months. I was responsible for tool development & pipeline, lighting, rendering, comp, (most but not all) shaders and photogrammetry. I also modeled a couple of buildings and assets. Enjoy https://www.ronenbekerman.com/timeride-vr-experience/

TimeRide VR


This article has kind of transformed into mini tutorial about raytracing, sorry, the fancy images at the end are the important part here 😀 So, I’ve started learning Houdini recently and I’ve completely fallen in love already. It’s not always easy, especially in the first few days, but it all […]

Houdini VEX renderer