MatCap Material for BM Fusion

Another very small but potentially useful tool for Fusion. Using a Screen-space normals pass and a rendered or painted shader image you can generate an instant “fake” render of the object with different shaders applied.
The “Radius Scale” parameter in the MatCap node can be used to decrease the search radius for the Shader mapping in case your image doesn’t fill out the frame completely.
In the Zip file you will find a Demo Comp including the tool.
Tip:
Use a higher resolution normal pass and scale it down to get a better result.
Download:
Use it on your own risk!
If you found this tool or script helpful in your daily work and want to support me, feel free to press the tiny shiny button below. Helps me cover the server costs and motivates further development :)